This standard defines the basic framework within the overall architectural framework for motion training systems. This standard includes definitions for the functions and input/output interfaces of each component module, and the related data components and formats. To utilize this standard basic framework, various application-specific user interface/user experience (UI/UX) and service frameworks are specified. The meaning of "motion training" includes: - Human gestures and postures - Animated human gestures and postures - Expressions of human body animation for Virtual Reality (VR) and Mixed Reality (MR)
- Standard Committee
- C/SABSC - Standards Activities Board Standards Committee
- Status
- Active PAR
- PAR Approval
- 2022-02-23
Working Group Details
- Society
- IEEE Computer Society
- Standard Committee
- C/SABSC - Standards Activities Board Standards Committee
- Working Group
-
3079_WG - Human Factors for Immersive Content
- IEEE Program Manager
- Soo Kim
Contact Soo Kim - Working Group Chair
- Beom-Ryeol Lee
Other Activities From This Working Group
Current projects that have been authorized by the IEEE SA Standards Board to develop a standard.
P3079.1
Motion to Photon (MTP) Latency in Virtual Environments
This standard specifies the requirements and test methods for the motion to photon (MTP) latency that causes virtual reality (VR) sickness while users are using the virtual reality content. This standard is applicable to VR content related with software, hardware, and human factors regarding MTP latency.
P3079.2
Standard for Mixed Reality (MR) Framework for Motion Training
This standard defines a general architecture and a specific framework for content services aimed at practical movement training utilizing mixed reality (MR) devices. The architecture of this content services framework includes functions and descriptions for extracting, comparing, and assessing user actions and scenarios.
P3079.2.2
Standard for UI (User Interface)/UX (User Experience) Framework for Motion Training
This standard defines UI (User Interface)/UX (User Experience) criteria used when developing and servicing motion recognition-based content for the purpose of motion training in areas such as fitness, martial arts, rehabilitation, and dance. This includes criteria for: - Mixed reality content UI based on projection mapping - Interface for using a mobile device as a remote controller - Motion animations - Free movement through body key-point extraction - Link with social media platform services - Speak to Text (STT) UI/UX - Display conversion UX according to content service environment
P3079.3.1
Standard for Service Application Programming Interfaces (APIs) for Digital Human Authoring and Visualization
This standard specifies service APIs and a framework that includes required components, metadata, and data for digital human authoring and realistic visualization. This standard enables the authoring of digital humans with specific characteristics such as how to speak and respond to a specific input. A digital human is a digital representation of a human that looks, reacts, and appears to think like a human, and is used in various fields such as movies, games, and medical care.
P3079.3.2
Standard for a Framework for Privacy Protection through Identifiability Management Arising from Avatar Interaction
This standard defines principles, methods, and a data management framework for the protection of all types of personally identifiable information (PII) that arise from avatar interaction in metaverse environments. The standard also proposes mechanisms on how to collect, store, process, share, delete, and protect this information.
P3079.4
Standard for the Visual Quality Assessment of Auto-Stereoscopic Displays
This standard defines and quantifies the factors that affect the visual quality of the auto-stereoscopic displays, including crosstalk, resolution, screen size, and viewing angle. This standard includes procedures for testing the visual quality of the auto-stereoscopic displays under various conditions. This standard also defines deep learning-based methods for objectively assessing the visual quality of the auto-stereoscopic displays.
Standards approved by the IEEE SA Standards Board that are within the 10-year lifecycle.
3079-2020
IEEE Standard for Head-Mounted Display (HMD)-Based Virtual Reality(VR) Sickness Reduction Technology
Head-mounted display-based virtual reality sickness-reducing technology is defined.
3079.3-2023
IEEE Standard for a Framework for Evaluating the Quality of Digital Humans
A framework for the evaluation of the quality of digital humans is provided.
These standards have been replaced with a revised version of the standard, or by a compilation of the original active standard and all its existing amendments, corrigenda, and errata.
No Superseded Standards
These standards have been removed from active status through a ballot where the standard is made inactive as a consensus decision of a balloting group.
No Inactive-Withdrawn Standards
These standards are removed from active status through an administrative process for standards that have not undergone a revision process within 10 years.
No Inactive-Reserved Standards