This standard defines an architecture required to implement a virtual reality system that can simulate responses to possible disasters in physical spaces, where users can actually move around with six degrees of freedom, for training. This reference architecture includes the physical-to-virtual component that transfers sensor data in the physical space to the virtual world, the virtual-to-virtual component that conveys the data between virtual world objects, and the virtual-to-physical component that transfers the simulated responses in the virtual world to actuators in the physical world.
Working Group Details
Specification of Sensor Interface for Cyber and Physical World
This standard defines the vocabulary, requirements, metrics, data formats and APIs for acquiring information from sensors, enabling definition of interfaces between the cyber world and physical world.
Standard for Actuator Interface for Cyber and Physical Worlds
This standard defines the vocabulary, requirements, metrics, data formats and application program interfaces (APIs) for describing characteristics of, setting up parameters for, and commanding actuators enabling definition of interfaces between the cyber world and physical world. These actuators shall be defined in cyber and physical world.
Standard on Orchestration of Digital Synchronization between Cyber and Physical Worlds
This standard defines the vocabulary, requirements, metrics, data formats and application program interfaces (APIs) for setting up parameters for and communicating with digital objects to provide sequences of synchronization and interaction with physical objects.
Standard for Virtual Training System Evaluation Methods
This standard defines evaluation methods for virtual training systems. Both subjective as well as objective evaluation methods are defined, together with evaluation criteria, evaluation questionnaires and evaluation metrics that can be used to evaluate the effectiveness, efficiency and satisfaction of virtual training systems. This standard also defines experimental methods for evaluation including setting the experiment's environment, selecting test subjects, configuring the test subject group, designing the experiment, and the experimental procedures.
Standard for Holographic Visualization for Interfacing Cyber and Physical Worlds
This standard defines representations of holographic content to provide interfaces between Cyber and Physical Worlds for objects, which may exist either in Cyber or Physical Worlds. This includes following formats and scheme: ?tHolographic printing file format ?tHolographic contents encoding format ?tHolographic representation scheme.