Tag: Computer Technology

IEEE Guide for Electric-Power-Oriented Knowledge Graph

Guidelines for knowledge graphs (KGs) in electric power fields are provided in this guide. Data and schema requirements, an electric power-oriented KG construction process, KG integration, performance evaluation, and application…

IEEE Standard for Performance Benchmarking for Artificial Intelligence Server Systems

Artificial intelligence (AI) computing differs from generic computing in terms of device formation, operators, and usage. AI server systems, including AI server, cluster, and high-performance computing (HPC) infrastructures are designed…

Guide for Electronic Sports (Esports) Integrity

This guide provides the technical procedures to maximize the integrity of Esports. This includes procedures for preventing identity theft, match-fixing, unauthorized use of devices and other methods of cheating, using…

Guide for Broadcasting Electronic Sports (Esports) Events

This guide addresses the technical and management aspects for broadcasting live Esports, pre-match preparation including network, video and audio testing, in-match action including the coding, transmission, recording, content protection, source,…

Standard for Framework and Definitions for Cloud Gaming

This standard provides definitions and terminologies of the components of a cloud gaming system. The standard details the roles and functional modules of cloud gaming from both user and system…

Recommended Practice for the Evaluation of Cloud Gaming User Experiences

This recommended practice provides a comprehensive set of evaluation methods and models to provide a systematic and quantitative description of the end-to-end user experience for cloud gaming. This includes the…

Standard for a Reference Architecture for Big Data Governance and Metadata Management

This standard defines a big data governance, metadata management and machine-readable reference architecture to enable scalability, findability, accessibility, interoperability and reusability of datasets among corporate heterogeneous and cross-domain repositories. The…

Motion to Photon (MTP) Latency in Virtual Environments

This standard specifies the requirements and test methods for the motion to photon (MTP) latency that causes virtual reality (VR) sickness while users are using the virtual reality content. This…

IEEE Standard for Local and Metropolitan Area Networks–Bridges and Bridged Networks

This standard specifies how the Media Access Control (MAC) Service is supported by Bridged Networks, the principles of operation of those networks, and the operation of MAC Bridges and VLAN…
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