This standard provides definitions and terminologies of the components of a cloud gaming system. The standard details the roles and functional modules of cloud gaming from both user and system points of view. The standard also defines and categorizes different genres of games that could have different technical requirements.
- Standard Committee
- C/OGSC - Online Gaming Standards Committee
- Status
- Active PAR
- PAR Approval
- 2020-09-24
Working Group Details
- Society
- IEEE Computer Society
- Standard Committee
- C/OGSC - Online Gaming Standards Committee
- Working Group
-
CGWG - Cloud Gaming
- IEEE Program Manager
- Jonathan Goldberg
Contact Jonathan Goldberg - Working Group Chair
- Xinda Zhao
Other Activities From This Working Group
Current projects that have been authorized by the IEEE SA Standards Board to develop a standard.
P2949
Recommended Practice for the Evaluation of Cloud Gaming User Experiences
This recommended practice provides a comprehensive set of evaluation methods and models to provide a systematic and quantitative description of the end-to-end user experience for cloud gaming. This includes the evaluation of audio and video quality, stability and fluency of games, as well as interaction quality (such as user experience/user interface (UX/UI) design, and latency).
Standards approved by the IEEE SA Standards Board that are within the 10-year lifecycle.
No Active Standards
These standards have been replaced with a revised version of the standard, or by a compilation of the original active standard and all its existing amendments, corrigenda, and errata.
No Superseded Standards
These standards have been removed from active status through a ballot where the standard is made inactive as a consensus decision of a balloting group.
No Inactive-Withdrawn Standards
These standards are removed from active status through an administrative process for standards that have not undergone a revision process within 10 years.
No Inactive-Reserved Standards