This standard specifies technical requirements for the design of Extended Reality (XRs) devices and systems so that they interact fluently with humans. The standard also defines methods to evaluate the fluency of this interaction. The standard bases on the principles of naturalness in human-system interaction, incorporating both single-modal and multi-modal interaction methods, including haptic interaction, voice interaction, eye control, head tracking, ray casting interaction, somatosensory interaction, and hand-eye collaboration.
- Standard Committee
- CTS/SDSC - Smart Devices Standards Committee
- Status
- Active PAR
- PAR Approval
- 2025-11-04
Working Group Details
- Society
- IEEE Consumer Technology Society
- Standard Committee
- CTS/SDSC - Smart Devices Standards Committee
- Working Group
-
HFEITWG - Human Factors and Ergonomics of intelligent Terminal Working Group
- IEEE Program Manager
- Soo Kim
Contact Soo Kim - Working Group Chair
- Yunhong Zhang
Other Activities From This Working Group
Current projects that have been authorized by the IEEE SA Standards Board to develop a standard.
P3322
Guide for Comfort Requirements for Extended Reality (XR) Devices
This standard establishes general comfort requirements for XR devices, addressing three aspects: industrial design, display, and interaction design. The industrial design requirements specify tolerable ranges for equipment weight, size, operating temperature, humidity, center of gravity, inter-pupillary distance, and other physical structure factors. Display quality requirements focus on ergonomic aspects, including necessary and maximum brightness, luminance contrast, minimal refresh rate, pixels per degree, tolerable distortion, flicker, field of view, color uniformity, and binocular parallax. Interaction design requirements emphasize user interface response time fluency and pose data accuracy. The purpose of this standard is to provide technical guidance to manufacturers for designing comfortable and efficient XR devices, enhance user experience for prolonged use in work, learning, entertainment, or gaming, and facilitate improved communication among XR devices researchers and developers to advance the field. This standard is not contingent upon the completion of any other standard.
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