The world is witnessing a rapid advance in stereoscopic 3D (S3D), and ultra-high definition (UHD) technology. As a result, the need for accurate quality and visual-comfort assessment techniques to foster the display device industry as well as signal-processing area. In this standard, thorough assessments with respect to the human visual system (HVS) for S3D and UHD contents shall be presented. Moreover, several image and video databases are also publicly provided for any research purpose.
- Standard Committee
- C/DCTSC - Digital Content Technology Standards Committee
- Status
- Superseded Standard
- PAR Approval
- 2016-03-03
- Superseded by
- 3333.1.2-2024
- Board Approval
- 2017-12-06
- History
-
- Published:
- 2018-06-28
Working Group Details
- Society
- IEEE Computer Society
- Standard Committee
- C/DCTSC - Digital Content Technology Standards Committee
- Working Group
-
HFVE_WG - Human Factors for Visual Experiences Working Group
- IEEE Program Manager
- Jonathan Goldberg
Contact Jonathan Goldberg - Working Group Chair
- Sanghoon Lee
Other Activities From This Working Group
Current projects that have been authorized by the IEEE SA Standards Board to develop a standard.
No Active Projects
Standards approved by the IEEE SA Standards Board that are within the 10-year lifecycle.
3333.1.1-2024
IEEE Standard for the Quality of Experience (QoE) and Visual Comfort Assessments of Three-Dimensional (3D) Contents Based on Psychophysical Studies
As the supply and demand for 3D technologies grows, the development of accurate quality assessment techniques is necessary to develop the industries of the 3D display devices and signal processing engines. Underlying principles and statistical characteristics of 3D contents based on human visual system (HVS) are described in this standard. In addition, the reliable 3D subjective assessment methodology that covers the characteristics of human perception, display mechanism, and viewing environment is introduced in this document.
3333.1.2-2024
IEEE Standard for the Perceptual Quality Assessment of Three Dimensional (3D), Ultra-High Definition (UHD) and High Dynamic Range (HDR) Contents
The world is witnessing a rapid advance in stereoscopic 3D (S3D), and ultra-high definition (UHD) technology. As a result, there is a need for accurate, quality, and visual comfort assessment techniques to foster the display device industry, as well as signal processing areas. Thorough assessments with respect to the human visual system (HVS) for S3D and UHD contents are presented in this standard. Moreover, several image and video databases are also publicly provided for any research purpose.
3333.1.3-2022
IEEE Standard for the Deep Learning-Based Assessment of Visual Experience Based on Human Factors
Measuring quality of experience (QoE) aims to explore the factors that contribute to a user's perceptual experience including human, system, and context factors. Since QoE stems from human interaction with various devices, the estimation should be started by investigating the mechanism of human visual perception. Therefore, measuring QoE is still a challenging task. In this standard, QoE assessment is categorized into two subcategories which are perceptual quality and virtual reality (VR) cybersickness. In addition, deep learning models considering human factors for various QoE assessments are covered, along with a reliable subjective test methodology and a database construction procedure.
These standards have been replaced with a revised version of the standard, or by a compilation of the original active standard and all its existing amendments, corrigenda, and errata.
3333.1.1-2015
IEEE Standard for Quality of Experience (QoE) and Visual-Comfort Assessments of Three-Dimensional (3D) Contents Based on Psychophysical Studies
As the demand and supply for 3D technologies grows, the development of accurate quality-assessment techniques shall be used to develop the 3D display device and signal-processing engine industries. The underlying principles and statistical characteristics of 3D contents based on the human visual system (HVS) are described in this standard. In addition, a reliable 3D subjective assessment methodology that covers the characteristics of human perception, display mechanism, and the viewing environment is introduced in this standard.
These standards have been removed from active status through a ballot where the standard is made inactive as a consensus decision of a balloting group.
No Inactive-Withdrawn Standards
These standards are removed from active status through an administrative process for standards that have not undergone a revision process within 10 years.
No Inactive-Reserved Standards