
This standard defines the basic framework within the overall architectural framework for motion training systems. This standard includes definitions for the functions and input/output interfaces of each component module, and the related data components and formats. To utilize this standard basic framework, various application-specific user interface/user experience (UI/UX) and service frameworks are specified. The meaning of "motion training" includes: - Human gestures and postures - Animated human gestures and postures - Expressions of human body animation for Virtual Reality (VR) and Mixed Reality (MR)
- Sponsor Committee
- C/SAB - Standards Activities Board
Learn More - Status
- Active PAR
- PAR Approval
- 2022-02-23
Working Group Details
- Society
- IEEE Computer Society
Learn More - Sponsor Committee
- C/SAB - Standards Activities Board
Learn More - Working Group
-
3079_WG - Human Factors for Immersive Content
Learn More - IEEE Program Manager
- Soo Kim
Contact - Working Group Chair
- Beom-Ryeol Lee
Other Activities From This Working Group
Current projects that have been authorized by the IEEE SA Standards Board to develop a standard.
P3079.1
Motion to Photon (MTP) Latency in Virtual Environments
This standard specifies the requirements and test methods for the motion to photon (MTP) latency that causes virtual reality (VR) sickness while users are using the virtual reality content. This standard is applicable to VR content related with software, hardware, and human factors regarding MTP latency.
P3079.2
Mixed Reality (MR) Standard Framework for Motion Learning
This standard defines a framework for mixed reality content aimed at effective motion learning, including terms and definitions, requirements and data formats. Mechanisms to synchronize the motion sensor and projector coordinate system are defined. Motion acquisition methods, application programming interfaces and user interfaces are described.
P3079.2.2
Standard for UI (User Interface)/UX (User Experience) Framework for Motion Training
This standard defines UI (User Interface)/UX (User Experience) criteria used when developing and servicing motion recognition-based content for the purpose of motion training in areas such as fitness, martial arts, rehabilitation, and dance. This includes criteria for:n- Mixed reality content UI based on projection mappingn- Interface for using a mobile device as a remote controllern- Motion animationsn- Free movement through body key-point extractionn- Link with social media platform servicesn- Speak to Text (STT) UI/UXn- Display conversion UX according to content service environment
P3079.3
Standard for a Framework for Evaluating the Quality of Digital Humans
This standard provides a framework for the evaluation of the quality of digital humans. This framework evaluates the realism of digital humans used in immersive content services. The framework includes: u2022 A set of cognitive-psychological factors that defines how users feel the realism of a digital human. u2022 Definitions of metadata that describe the quality of a digital human. u2022 A procedure to evaluate the quality of a digital human.
P3079.3.1
Standard for Service Application Programming Interfaces (APIs) for Digital Human Authoring and Visualization
This standard specifies service APIs and a framework that includes required components, metadata, and data for digital human authoring and realistic visualization. This standard enables the authoring of digital humans with specific characteristics such as how to speak and respond to a specific input. A digital human is a digital representation of a human that looks, reacts, and appears to think like a human, and is used in various fields such as movies, games, and medical care.
Standards approved by the IEEE SA Standards Board that are within the 10-year lifecycle.
3079-2020
IEEE Standard for Head-Mounted Display (HMD)-Based Virtual Reality(VR) Sickness Reduction Technology
Head-mounted display-based virtual reality sickness-reducing technology is defined.
These standards have been replaced with a revised version of the standard, or by a compilation of the original active standard and all its existing amendments, corrigenda, and errata.
No Superseded Standards
These standards have been removed from active status through a ballot where the standard is made inactive as a consensus decision of a balloting group.
No Inactive-Withdrawn Standards
These standards are removed from active status through an administrative process for standards that have not undergone a revision process within 10 years.
No Inactive-Reserved Standards