Active PAR


Standard for a Basic Framework for Motion Training Systems

This standard defines the basic framework within the overall architectural framework for motion training systems. This standard includes definitions for the functions and input/output interfaces of each component module, and the related data components and formats. To utilize this standard basic framework, various application-specific user interface/user experience (UI/UX) and service frameworks are specified. The meaning of "motion training" includes: - Human gestures and postures - Animated human gestures and postures - Expressions of human body animation for Virtual Reality (VR) and Mixed Reality (MR)

Sponsor Committee
C/SABSC - Standards Activities Board Standards Committee
Learn More About C/SABSC - Standards Activities Board Standards Committee
Active PAR
PAR Approval

Working Group Details

IEEE Computer Society
Learn More About IEEE Computer Society
Sponsor Committee
C/SABSC - Standards Activities Board Standards Committee
Learn More About C/SABSC - Standards Activities Board Standards Committee
Working Group
3079_WG - Human Factors for Immersive Content
IEEE Program Manager
Soo Kim
Contact Soo Kim
Working Group Chair
Beom-Ryeol Lee

Other Activities From This Working Group

Current projects that have been authorized by the IEEE SA Standards Board to develop a standard.


Motion to Photon (MTP) Latency in Virtual Environments

This standard specifies the requirements and test methods for the motion to photon (MTP) latency that causes virtual reality (VR) sickness while users are using the virtual reality content. This standard is applicable to VR content related with software, hardware, and human factors regarding MTP latency.

Learn More About P3079.1


Standard for Mixed Reality (MR) Framework for Motion Training

This standard defines a general architecture and a specific framework for content services aimed at practical movement training utilizing mixed reality (MR) devices. The architecture of this content services framework includes functions and descriptions for extracting, comparing, and assessing user actions and scenarios.

Learn More About P3079.2


Standard for UI (User Interface)/UX (User Experience) Framework for Motion Training

This standard defines UI (User Interface)/UX (User Experience) criteria used when developing and servicing motion recognition-based content for the purpose of motion training in areas such as fitness, martial arts, rehabilitation, and dance. This includes criteria for: - Mixed reality content UI based on projection mapping - Interface for using a mobile device as a remote controller - Motion animations - Free movement through body key-point extraction - Link with social media platform services - Speak to Text (STT) UI/UX - Display conversion UX according to content service environment

Learn More About P3079.2.2


Standard for Service Application Programming Interfaces (APIs) for Digital Human Authoring and Visualization

This standard specifies service APIs and a framework that includes required components, metadata, and data for digital human authoring and realistic visualization. This standard enables the authoring of digital humans with specific characteristics such as how to speak and respond to a specific input. A digital human is a digital representation of a human that looks, reacts, and appears to think like a human, and is used in various fields such as movies, games, and medical care.

Learn More About P3079.3.1


Standard for a Framework for Privacy Protection through Identifiability Management Arising from Avatar Interaction

This standard defines principles, methods, and a data management framework for the protection of all types of personally identifiable information (PII) that arise from avatar interaction in metaverse environments. The standard also proposes mechanisms on how to collect, store, process, share, delete, and protect this information.

Learn More About P3079.3.2


Standard for the Visual Quality Assessment of Auto-Stereoscopic Displays

This standard defines and quantifies the factors that affect the visual quality of the auto-stereoscopic displays, including crosstalk, resolution, screen size, and viewing angle. This standard includes procedures for testing the visual quality of the auto-stereoscopic displays under various conditions. This standard also defines deep learning-based methods for objectively assessing the visual quality of the auto-stereoscopic displays.

Learn More About P3079.4

Standards approved by the IEEE SA Standards Board that are within the 10-year lifecycle.


IEEE Standard for Head-Mounted Display (HMD)-Based Virtual Reality(VR) Sickness Reduction Technology

Head-mounted display-based virtual reality sickness-reducing technology is defined.

Learn More About 3079-2020


IEEE Standard for a Framework for Evaluating the Quality of Digital Humans

A framework for the evaluation of the quality of digital humans is provided.

Learn More About 3079.3-2023

These standards have been replaced with a revised version of the standard, or by a compilation of the original active standard and all its existing amendments, corrigenda, and errata.

No Superseded Standards

These standards have been removed from active status through a ballot where the standard is made inactive as a consensus decision of a balloting group.

No Inactive-Withdrawn Standards

These standards are removed from active status through an administrative process for standards that have not undergone a revision process within 10 years.

No Inactive-Reserved Standards
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