Haptic codecs for the data reduction of kinesthetic and tactile signals are described in this standard. Three types of codecs are presented in this document, including the no-delay kinesthetic codec (Part I), the delay-robust kinesthetic codec (Part II), and the tactile codec (Part III). Additionally, this document introduces handshaking and metadata exchange mechanisms for the exchange of the capabilities of haptic devices (Part IV). This standard also provides additional information (in informative annexes) for codec implementation and evaluation, such as the reference software and hardware setups for kinesthetic and tactile codecs, and cross-validation results. Additional Open Source content available here: https://opensource.ieee.org/haptic-codecs/kinesthetic/-/releases/0.1.0.
- Standard Committee
- COM/MobiNet-SC - Mobile Communication Networks Standards Committee
- Status
- Active Standard
- PAR Approval
- 2016-09-22
- Board Approval
- 2024-02-15
- History
-
- Published:
- 2024-06-14
- Open Source
- IEEE SA Open Source Project
- Open Source CLA
- BSD 3-Clause
Working Group Details
- Society
- IEEE Communications Society
- Standard Committee
- COM/MobiNet-SC - Mobile Communication Networks Standards Committee
- Working Group
-
TI - Tactile Internet
- IEEE Program Manager
- Dalisa Gonzalez
Contact Dalisa Gonzalez - Working Group Chair
- Oliver Holland
Other Activities From This Working Group
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No Active Projects
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1918.1-2024
IEEE Approved Draft Standard for Tactile Internet: Application Scenarios, Definitions and Terminology, Architecture, Functions, and Technical Assumptions
This standard defines a framework for the Tactile Internet, including descriptions of various application scenarios, definitions and terminology, functions, and technical assumptions. This framework prominently also includes a reference model and architecture, which defines common architectural entities, interfaces between those entities, and the mapping of functions to those entities. The Tactile Internet encompasses mission critical applications (e.g., manufacturing, transportation, healthcare and mobility), as well as non-critical applications (e.g., edutainment and events).
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