Active PAR


Recommended Practice for the Evaluation of Cloud Gaming User Experiences

This recommended practice provides a comprehensive set of evaluation methods and models to provide a systematic and quantitative description of the end-to-end user experience for cloud gaming. This includes the evaluation of audio and video quality, stability and fluency of games, as well as interaction quality (such as user experience/user interface (UX/UI) design, and latency).

Sponsor Committee
C/OGSC - Online Gaming Standards Committee
Active PAR
PAR Approval

Working Group Details

IEEE Computer Society
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Sponsor Committee
C/OGSC - Online Gaming Standards Committee
Working Group
CGWG - Cloud Gaming
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IEEE Program Manager
Jonathan Goldberg
Working Group Chair
Xinda Zhao


Standard for Framework and Definitions for Cloud Gaming

This standard provides definitions and terminologies of the components of a cloud gaming system. The standard details the roles and functional modules of cloud gaming from both user and system points of view. The standard also defines and categorizes different genres of games that could have different technical requirements.

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No Active Standards
No Superseded Standards
No Inactive-Withdrawn Standards
No Inactive-Reserved Standards

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