IEEE Approves Standards Project Addressing 3D Body Processing
IEEE P3141™ to address improving the quality of experiences, interoperability, communication, and security for 3D Body Processing technologies.
PISCATAWAY, NJ, 10 October 2017 – IEEE, the world’s largest technical professional organization dedicated to advancing technology for humanity, and the IEEE Standards Association (IEEE SA), today announced the approval of the IEEE 3141™ – Standard for 3D Body Processing (3DBP) project. Originally initiated through the IEEE SA Industry Connections (IC) program, the project will establish a uniform means for technology providers, serving industries such as retail, medical, health and wellness, and sports and athletics, to design and implement scalable and robust immersive experiences through standardization of 3DBP technologies.
The emergence of 3DBP technologies is changing how people interact and engage across a range of semi- to fully-immersive experiences, such as shopping, education, and recreational activities. Consumer-facing industries are motivated to invest in the delivery of quality experiences, yet adoption remains limited due to market and technology fragmentation, as well as a lack of interoperability and scalability with current solutions. IEEE P3141 aims to overcome these challenges through rigorous evaluation and specification of methods, tools and frameworks to accelerate standards-based interoperability, communication, security, and comparison of quality of experiences among 3DBP technologies.
“IEEE is helping improve 3DBP technologies by promoting an open and collaborative ecosystem where top technologists from around the world can contribute and unlock shared value for stakeholders across the supply chain,” said Luciano C. Oviedo, chair, IEEE P3141/3DBP IC. “Through our agile-style engagement with the IEEE SA IC, we’ve been able to successfully garner unique industry insights from partners, such as the 3D Retail Coalition, to help develop market and technology requirements vital towards standardization. Given that our technology plans also include the intersection of 3DBP with Artificial Intelligence and Virtual Reality, we’re excited about expanding our roadmap to evaluate the impact of these technologies on business models and society, exploring topics such as privacy, accessibility and data transparency.”
IEEE SA will once again be exhibiting at the upcoming 3DBODY.TECH 2017 to be held 11-12 October 2017 in Montréal, Québec, Canada. Carol McDonald, lead for the IEEE SA Technology Working Group on 3D Body Processing, will present a paper at the event entitled “Working Group Progress for IEEE P3141 – Standard for 3D Body Processing” during Technical Session 14—3D Body Processing & Size Surveys.
To learn more about IEEE P3141, please visit the IEEE 3D Body Processing (3DBP) landing page.
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About the IEEE Standards Association
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