Watch expert opinions about the Project Glass, the general rise in wearable technology options for mobile AR experience delivery and context acquisition
Wearable technologies can be part of an Augmented Reality-assisted information acquisition and delivery system by providing more sensors to detect the user’s context and an alternative to looking at a smartphone or tablet screen for consuming AR experiences.
Many who have become aware of the potential of Augmented Reality in the past 2 years have been introduced to the concepts by reading an article or watching a YouTube video about Google’s wearable display, Project Glass (aka Google Glass). Glass provides, as part of a complete system the user wears on their face and near the eye, a small display for information snacking and sensors, such as the camera and microphone, for “capturing” activity in the real world with photographs and video clips.
Google’s introduction of Glass has increased the attention paid by the media and, as a result by others, to the providers of wearable technologies. During this session we will hear expert opinions about the Project Glass, the general rise in wearable technology options for mobile AR experience delivery and context acquisition, and how this trend can impact learning, business and humanity.
- Is Google Project Glass the first wearable display for AR?
- What is the size of this entire category of technology and what are the most important segments?
- Who provides wearable technology that is fully “AR ready”?
- How do users obtain and control wearable technology for AR experiences?
- What about wearable technology style?
- When will costs of these special devices go down and the technology become mainstream?
Brian Ballard works to change the way people interact with the digital and physical worlds through wearable computing and smart glasses. As the CEO and Co-founder of APX Labs, Brian has been on the forefront of developing software solutions that enable revolutionary new user experiences for smart glasses that range from military and law enforcement applications to the everyday lives of consumers and enterprise users. He previously served as the Chief Technology Officer of Mav6, where he was involved in the development of emerging networking technologies and embedded systems for intelligence, surveillance, and reconnaissance applications in government and the military intelligence. Brian has also worked with the National Academy of Sciences advising on topics that include augmented and virtual reality application as competitive technology drivers for decades to come.
Affiliation: APX Labs
Steven K. Feiner is Professor of Computer Science at Columbia University, where he directs the Computer Graphics and User Interfaces Lab. His research interests include human-computer interaction, augmented reality and virtual environments, 3D user interfaces, knowledge-based design of graphics and multimedia, mobile and wearable computing, computer games, and information visualization. His lab created the first outdoor mobile augmented reality system using a see-through display in 1996, and has pioneered experimental applications of augmented reality to fields such as tourism, journalism, maintenance, and construction. Steve is coauthor of Computer Graphics: Principles and Practice, received an ONR Young Investigator Award, and was elected to the CHI Academy. He is the recipient of the IEEE VGTC 2014 Virtual Reality Career Award and, together with his students, has won the ACM UIST Lasting Impact Award and best paper awards at ACM UIST, ACM CHI, ACM VRST, and IEEE ISMAR. Steven is the lead advisor to Meta, a start-up in the AR eyewear space.
Josh Waddell is Vice President of Solution Management and Innovation for SAP’s mobile applications and mobile platforms. In this global role, he leads the widely-acclaimed Mobile Innovation Center, working with SAP customers, partners, and prospects to test and prove out new mobile innovations in the market, and then implement these in standard SAP mobile solutions. Josh and his team work across SAP’s worldwide technology and mobile solution portfolio, helping SAP customers and partners to become better-run mobile enterprises.
Moderated by Christine Perey - Christine Perey is a spime wrangler and evangelist with over 20 years of experience in new multimedia communications markets and technologies. She provides fact-based analysis and insights for strategic planning and market development to providers of Augmented Reality-enabled and -enabling products and services. Christine founded and leads the AR Community and serves on panels and committees dedicated to the advancement of Augmented Reality experiences in business and consumer markets. From 1993 to 2004, she was a leading advocate for personal video communications, working with prominent vendors to expand the market for use of video calling in daily life.
Prior to leading the personal videoconferencing industry, Christine was the publisher and editor of the QuickTime Forum and the founder/host of the QuickTime Movie Festival (1991-1993).
Affiliation: PEREY Research & Consulting